Unity octane render11/30/2022 ![]() ![]() ![]() private bool DebugOnePass = false ĮxtrudedMesh.SetTriangles(tris, 0, true) ĮxtrudedMesh.MarkModified() //This should work. The response from Octane support seems to be just a fob off cause they maybe can't be bothered producing a complete product for Unity.Īm I reading this right ? based on the following code you are merely modifying a standard mesh at runtime. You do not seem to be using a particle renderer. As a matter of fact rendering one frame in Octane can easily take a minute or two so the overhead of custom mesh generation is really not a big deal.Īlso OBI is the best and probably only Rope, Cloth and Soft Body engine for Unity. ![]() I know this is expensive but the animation pipeline does NOT need realtime. Which means for the short film production path using Unity Octane is pretty much the only choice.įrom this point of view what I'm looking for is: Do your plugins have a hook / method where we can extract the final geometry and spin up a custom mesh based on that instead of the particle render. The reason I ask is because Unity HDRP path tracing which although it is a decent ray tracer does not have a denoiser and unless you flood every scene with full lighting from all directions it is not possible to get decent renders out of it. Would it be possible to build support for Octane. We are always open to feedback, and may consider making a focused efforts into certain third party cases based on popular demand. Making changes and improvements to improve upon these third-party limitations may still be possible to implement on our end, but these may require extensive refactoring or at least a long investigation period. Third Party/Custom made elements may or may not work with Octane - unfortunately it would not be feasible for us to account for all cases of third-party mesh/material/shader types beyond the well-known and widely used, though some who manage to stay sufficiently close to native Unity implementation may innately work (one example was "SpeedTree") - even in those cases we cannot assure ongoing support for positive cases, as their development roadmaps and workflow are beyond our control. UI elements, and particles, cannot be rendered with OctaneRender. A lot of research is being done on that, and we are following that closely.It is worth noting that Unity is primarily designed to work with native Unity elements, as well as widely used external elements (i.e. We’re still one layer away from the eureka moment that starts with a faster blockchain. There is crazy stuff emerging that won’t make sense. We’ll have that whole dotcom era that is just as crazy, but there are also the next Googles and Amazons that are going to emerge from this. He added, “I’ve gone on record saying blockchain is like the Internet. “Customers are getting back their work and not knowing if Amazon did it or the decentralized nodes did it,” Urbach said. You can now use the Render Token to render real work as part of beta testing for the platform. Those GPU owners would be paid in cryptocurrency, dubbed Render Token. ![]() Separately, Otoy is also moving forward with a plan to use blockchain and peer-based technology to create a crowdsourced rendering engine that could make hundreds of thousands or millions of GPUs available to render images for customers. Otoy is also making it possible for developers to get their imagery rendered in the cloud using Amazon graphics-focused data center computers, Urbach said. “We’ll get all of Octane running on Mac OS and iOS.” “After Octane 4, we’ll do smaller releases that target the Mac,” Urbach said. That will be done some time in the future, Urbach said. Now, Octane is being ported to run on Apple’s Metal graphics applications programming interface. ![]()
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